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Das Scherbenwerk-Team (v.l.): Clemens Kügler, Michael Kluge, Vanessa Zeeb, Mathias Fischer, Marc Victorin - © HAW Hamburg

Hamburg Games student win German Computer Games Award

Games students of the Hamburg University of Applied Sciences (HAW Hamburg) have been named winner of the German Computer Games Award.

d. At the finals in Munich, their 3D adventure game “Scherbenwerk – a fraction of a eternity“ was ranked number one in the category “Best Newcomer Concept“ after having competed against 40 other projects from all over Germany. The award is endowed with a prize money of 35,000 euro. 2014‘s winning team thus follows in the footsteps of another HAW team, granted the German Computer Games Award last year for their game “GroundPlay“ also in the category “Best Newcomer Concept“.

Urban adventure game

In “Scherbenwerk“, the player takes the role of young Kester Federstein who is inadvertently drawn into the adventure to his home town Rubicon Depth. He discovers strange creatures and far corners of a fantastic city and has to solve many exciting puzzles and tasks. Kester is required to unlock the secrets to the huge rig of the city and put together a magical miniature, which will give him the power to move between worlds and to change the city itself.

Highly awarded students

Lovingly drawn by hand and suitable for all ages, the steam punk scenes were conceived by Vanessa Zeeb, Mathias Fischer, Michael Kluge, Marc Victorin, and Clemens Kügler. The five students of HAW‘s Master‘s degree programme in Game Design have been working on their game for two years. Even though they have already won other competitions, they are particularly pleased about the German Computer Game Award, as it is the highest and most prestigious award for the quintett. They have announced to use the prize money to finish off urban areas still under construction, and to fully implement and complete the action and gaming options of the game. Endowed with a total of 345,000 euro, the German Computer Games Prize is one of the most important prices in the media industry. It was launched in 2009 to promote high-quality, educational computer and console games.

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